Director Kenta Motokura revealed in an interview with Game Informer why the traditional lives system was removed for Super Mario Odyssey.
“We thought about how a lives system would work in this kind of broad, exploration-focused game,” Motokura begins. “In this sort of game, there would be a lot of different restart points.”
However, Motokura states that the lives system wasn’t included because it’s not “absolutely necessary.”
“We also thought that it would affect some users’ desire to play because, while users who are good at the game would rarely see the (game over) screen that comes up when Mario runs out of lives, inexperienced users would probably end up seeing it frequently.”
Super Mario Odyssey releases for Nintendo Switch in North America on October 27, 2017.
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