Punch, Kick, Punch, Kick
Gekido Kintaro’s Revenge is an arcade style beat-em-up that has you punching and kicking your way through various undead enemies. Gekido Kintaro’s Revenge is a sequel to Gekido, and a port from the Gameboy Advance version of the game which was released in the early 2000s; however, this time around, the game brings three different modes to play through. Each mode has its own goal and helps to add some variety to the game. Even though the idea is the same – beat zombies until they don’t stand back up – the objective changes enough to make each play style its own.
Throughout the game you play as Tetsuo, who has returned to his sensei’s home only to be sent out to investigate strange happenings at a near by farming town. You soon find out that on the town the dead are rising, ravens are attacking people, and children are missing… This place sounds great!
The story mode is accompanied by a few cutscenes here and there, and the ability to talk and interact with the townspeople. As you play through the story mode, you must collect keys and lanterns to open up doors and light up dark rooms. The goal of the story is to find out what is going on with the town, as you fight your way through different undead enemies and avoid traps scattered throughout the land. The story mode is a good idea, but I found that slight glitches in the game would require me to quit out of the game and return to the home screen; this would wipe all of my progress and make me start from the beginning and try to get back to where I left off. This became frustrating as each time I would get a little further then before, then all of a sudden I would glitch out.
Survival mode takes the the most fun part of the game — the fighting — and has you beating the hell out of hordes of enemies, all varying in strength and type. Some enemies just punch and kick, while others throw knives and breathe fire. There are even enemies that you can only attack once they have made a move that you have dodged; if you try attacking them before their attack, they block all of your moves.
Relic mode takes both elements of the story and survival modes, and throws you into randomly generated dungeons where your goal is to find ancient relics. This mode has an opening cutscene which helps set the tone, then has you scrambling around a dungeon trying to survive and find the treasure.
Watch Out for Holes
One thing that I found similar in all these modes was this underlying feeling of that the game doesn’t want you to win or feel like you are doing well. Unexpected traps are scattered throughout the game, and give you almost no time to react; the only way to avoid them is to get hit and then realize they are there. On top of the traps, I found my self falling into hole after hole even if my character wasn’t lined up with where the hole was. Enemies seemed to avoid most of my attacks but would hit me no matter where I was in relation to them. Most of the enemies are over powered and feel impossible to beat on your own — but even when playing multiplayer, certain enemies would still be ridiculous to fight. I found myself saying “why am I even trying,” when I was playing relic mode, mainly because I would enter a room filled with five to ten enemies and every trap in the game, making it impossible to to fight or protect myself.
Aside from the gameplay, Gekido Kintaro’s Revenge adds some pretty cool aesthetics. In the video options, you can change the way the game looks, making it resemble an older tube TV or an arcade machine cabinet. This was the one thing that I enjoyed the most. Changing the video settings helped bring back a nostalgic feeling, and remind me of all the time and quarters I would spend playing at arcades as a kid.
System reviewed on: Nintendo Switch.
Disclaimer: A review code for Gekido Kintaro’s Revenge was provided by Naps Team.