Running In Circles
The year is 2021 and you are a mail courier in France. While relaxing and catching up on some light reading, you receive a call to deliver a package to the head researcher at a bioweapons company called Genoq. You throw on your jetpack and fly over to Genoq, only to find out when entering the building you are trapped and something has gone horribly wrong. The company’s security system kicks on releasing defense turrets, electric panels, moving lasers, and and various bioweapons. Your goal becomes to not only deliver the package but to escape the building as well. Along the way you will run into trapped employees who will talk to you about what’s going on in the building, and looked to be saved.
D/Generation HD is a port from the 2015 version of the game, that was made from source code of D/Generation that was released in 1991. The game was very popular puzzle survival game, and has made its way onto the Switch. I have never played the original or the HD version released a few years back, so I was looking forward to playing a game that has come from more then a decade ago. My first impression of the game was that it had this weird story that almost reminded me of Resident Evil in a way. A bioweapons lab has an outbreak and becomes compromised, and you have to survive while trying to figure out what happened to cause this. The story in its self was also a little out their but gave me a smile once I found out the character delivers mail via jetpack.
The idea of the game is straight forward: move from room to room, open a couple doors, find the switch or security card, save employees, and don’t die. The puzzles in the game aren’t extremely challenging but were confusing at some points. There were times I felt like I cleared the room or floor I was on and I still couldn’t progress. Running around in circles became a common theme for each floor in the game. With each floor getting bigger it made it even more confusing what to do next with little to no guidance or map. Some puzzles did reared you for completing them. If you saved a trapped employee, you would gain an extra life. For me this became a problem as I defiantly killed more employees then I saved. When I did save an employee I felt released and rewarded which was nice.
Moving through the game felt like a challenge in itself. With each room having some sort of danger in it you would think the characters movements would be pretty precise. This was not the case in this game. The movement felt very uncontrollable, and my character never seemed to move the way I wanted him to. This became a huge problem as I found myself dyeing more often then I would like, due to my character being unable to move pasted certain obstacles. The traps and obstacles in the game were easy to time, but paired with the rough movement my character would get hit with a projectile and be blown to bits or step on an electrical panel and be fried. It felt as though I was being punished for not being able to move fast enough or for my character moving an undesired way.
System reviewed on: Nintendo Switch.
Disclaimer: A review code for D/Generation HD was provided by West Coast Software.