It’s a back to back rhythm game review bonanza. The last title I tackled was Lanota, a touch screen only rhythm game with a lot of added features. Following hot on its heels is Musynx a title that is almost the complete opposite of Lanota. As mentioned Lanota was packed with extra features, some quite uncommon for the genre, but Musynx? Well, for a game with 90+ tracks it is surprising how few bells and whistles it has, as you are thrown straight into the action.
Published by PM studios and developed by I-Inferno, Musynx hits the Switch at a friendly price of $29.99. Not too bad when you take into account its impressive amount of tracks. The game first saw life on mobile platforms a fair few years ago and following in the footsteps of many rhythm games, it is now seeking refuge on the Switch.
Straight into the Action
What I found quite intriguing about Musynx was that from the beginning everything was unlocked. All 90+ tracks. On top of that there wasn’t even a tutorial. Not that it was an issue. After all it is a fairly simple concept to grasp. Musynx lets players either play in 4 lane mode or 6 and then displays the inputs at the bottom of the screen. You also get to swap between easy and hard mode and your scores are recorded for each difficulty. Honesty? There isn’t much more to say about Musynx, but I will!
This minimalist approach to Musynx is a double edged sword. On the one hand having everything unlocked from the beginning is great and won’t upset many people. Neither will the lack of tutorials, but on the other side of things some aspects start to seem lacking and in a genre with gameplay so finely tuned among many titles it does boil down to nitpicks and the small matters that can fluctuate a score…
It’s the little things
Each track has it’s own illustration and some even have a different one for hard mode and these all look great, but when you pick the song and start to play you’ll soon realise that a whole heaps of songs are bundled into the same background. It is a minor issue, but one that I did find to be a little disappointing. After all Superbeat: Xonic managed to have all these and is the same price. Another comparison to Superbeat: Xonic would be that Musynx does lack online. Another little thing that could go a long way. As leaderboards would be nice to see how well you fair against others around the globe.
Finally whilst you have the choice of 4 or 6 lanes and easy or hard Musynx doesn’t offer any other way to play. Most rhythm games will let you play casually with no penalty for missing notes and then offer a mode which will kick you if you fail too much. As I said in a genre with such refined gameplay it is the little things that need to be scrutinized and I want to make to make it abundantly clear that these are nitpicks and minor issues.
There is one area that Musynx certainly triumphs in and that is the amount of tracks to choose from. A massive 90+ tracks are available for the player to pick. A number that is quite daunting to get through at first, but I did. There is a good amount of variety in here, Pachabels Canon in D makes an appearance, 16 bit inspired medleys, vocaloid tracks, Chinese inspired ensembles, heavy metal and other genres….including dubstep… I will say this though. The variety is impressive, but I did feel like there were probably a few too many vocaloid tracks.
As well as having a great amount of tracks and decent variety. Musynx has a pretty challenging selection of tracks. Each one is given it’s own rating from LV1 to LV10. In fact there is one song with a LV?. The difficulty is great, but to tie back to a point I made before with the lack of any penalty for missing notes and no online leaderboards sometimes the incentive to beat the hard tracks just isn’t there. Of course you can try and best your last score and that is a good incentive, but the satisfaction of finally clearing a song that seemed impossible really adds to the enjoyment for me.
Visually the game looks nice. It is bright, colourful and full of charming little characters. The backgrounds for the songs are nice. A 16 bit restaurant for the game inspired songs, a blue sci-fi inspired tunnel for the high bpm tracks and a cartoony sea for the slower paced easier tracks. Finally the game does have a shop, but it is empty. A message telling you to wait for future updates.
System reviewed on: Nintendo Switch.
Disclaimer: A review code for Musynx was provided by PM Studios.