Shape Of The World Review: Technicolour Dreamland

Come with me…

Shape of the World is one of those games that doesn’t fit into a particular box. Yet somehow does exactly what it says on the tin. Before I played it I tried to liken it to games such as Journey and Shelter; however, the aesthetic it brings is very much its own identity.

And You’ll Be…

Starting with no instruction at all you begin by exploring the world around you. What at first seems empty and almost colorless, your first steps bring the environment around you to life. Sprouting long blades of grass around four figurative feet and mountains which seemingly sprout from molehills.

Having no objective is almost a save Grace for the game. With each area you explore it’s up to you what you do there you can run from portal to portal, interact with the environments and life around it or spend hours wandering aimlessly at your leisure if you wanted. It’s certainly one of those chill games.

In A World…

By Interacting with certain objects you’re rewarded with actions. Touching trees makes them disappear but in the act actually flings you forward and slightly up in the air. Handy for making your way around the maps. Jellyfish like animals will spin and fly away from you if you touch them and probably many more that I am yet to discover.

In each scene there are some collectibles which are essentially seeds. Which will make up a whole fruit and fill up that little spot on your collectibles screen. You can also use the seeds yourself to plant and instantly grow massive trees which in turn you can use to propel yourself forward.

Of Pure Imagination

Traveling to different areas is almost breathtaking. At one point I was in an area with a mixture of forest and beach where I found a triangular portal. By going through it I was instantly transported into a snowy vibrant environment with a twang through the audio. It’s amazing how different you can get in an instant.

Like I said, Shape of the World is definitely one of those games I’d describe as aesthetically pleasing. It looks good and sounds good. I craved more, though. I felt like through my own fault it could have been more like Journey — I wanted a purpose. I wanted to know who I was. What I was doing and why?

System reviewed on: Nintendo Switch.

Disclaimer: A review code for Shape of the World was provided by Evolve PR.

This topic contains 0 replies, has 1 voice, and was last updated by  George 1 year ago.

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