The original Trine game was released all the way back in 2009 and was met with great praise. Its side scrolling puzzle platforming was a massive success, so it was no surprise to see a sequel released in the following years. Now eight years after the release of Trine 2, it has been ported to the Switch, but is it worth revisiting?
In Trine, players take control of one of three heroes: Amadeus the Wizard, Pontius the Knight, and Zoya the Thief. The main hook is to make use of each hero’s unique capabilities to navigate the stage and reach the end. Amadeus can move objects with magic, Pontius can block attacks with his shield, and Zoya grapple from wooden objects as well as other unique skills for each character.
As I progressed through the levels I found myself pleasantly surprised at how well the three gel together. Swapping between characters is quick and feel intuitive to swap between them to make best use of their skills. The main focus of the game is the puzzles and I found the vast majority to be delightful. The difficulty curve felt just right, as the initial few levels ease you in to the mechanics and the latter make you scratch your head as to what to do.
Sometimes physics based puzzles can feel a bit too abstract, but this was rarely any issue in Trine 2. As the game does have a hint system to help you if you get stuck. Another joy in puzzle solving is the numerous ways some can be approached. Do you conjure up a number of boxes to jump over? Or find another solution?
Whilst I have high praise for the puzzling in Trine 2, I cannot say the same for the combat. The combat is certainly the weak link in the gameplay. It feels almost like an obligation and always hinders the flow of a level. Pontius the Knight is best equipped for combat, but no fight ever truly feels that fun. It simply boils down to spamming one basic attack and either dodging or shielding. If all the combat was cut out, I doubt much would be missing.
Trine 2: Complete Story boasts 20 levels in total. That doesn’t sound like a grand deal, but each one feels fairly lengthy ranging from taking 15-20 minutes to clear and even longer if you get stuck and refuse a hint. You travel a number of aesthetically stunning locales like ice caverns or dark castles, but the technical aspect of the visuals is somewhat dated now. Apart from foes and puzzles each level also has a number of collectibles to find like poems or illustrations. Giving the game a decent amount of replay value as there is plenty of hidden goodies to locate.
Trine 2: Complete Story also offers players the opportunity to go through the game with friends or strangers with local and online co-op. I didn’t get a chance to play online with anyone, but locally working together with a friend as you both try to figure out a solution and execute said solution at the same time is quite fun, if not a little frustrating depending on the comrade. Then you have the choice alter the difficulty of the game, activate hardcore mode and other smaller details for your adventure.
Whilst I can say I found the overall story told in Trine 2: Complete Story to be all that interesting. Certainly not, but simply serviceable. The three heroes banter throughout the stages did make them grow on me towards the end of the adventure. Their musings on their surroundings gave me a good chuckle from time to time.
Of course so many years after its initial release and it having been ported to numerous consoles since, means if you most likely have a good idea of whether or not Trine 2 is a good game. The more important question is it a good port? From my whole time playing docked or handheld I noticed no dip in performance throughout. Making the Switch version a joy to play whether on the big screen or its own.
System reviewed on: Nintendo Switch.
Disclaimer: A review code for Trine 2: Complete Story was provided by the publisher.